Anatomy of a firefight

What do we know about infantry fights in the 18th century?

  1. First volley was most efficient
  2. After first volley most infantry started firing uncontrollable and without much effect – officers couldn’t stop them anymore
  3. That’s why many “good” infantry armies stressed the importance of charging after first volley
  4. Effect of fire generally was absymal – smoke, stress, fear, soldiers weren’t taught to aim, just to point muskets at enemy
  5. Officers generally lost control of their troops rather quickly.

 

Rules:

  • I need to plan my next action in advance, if I have to cancel it I suffer -1momentum. This models how hard it was to keep unit under control.
    • kinda works. but don’t know what it really achieves yet.
  • I roll 2d12 as challenge die and add officer ability and troop ability to the action die(d6).
    • idea behind this is, that different battalions perform better/worse. Leading to a situation where some are rather messed up while others are still ready to fight. This should provoke some hard decisions (do I “heal” now, or shoot another round). Kinda works. Looking up the ability of each battalion, for every action is cumbersome.
  • Pay the price always applies to the entire unit, while “smaller” effects only affect the battalion.
    • definitly doesn’t work. supply is global stat, only strike/clash work with battalions
  • If a new foe appears I set a timer (Imminent danger) by rolling a d6. After the timer reaches zero the danger manifests.
    • works ok. need to define what happens. maybe i need a timetrack to track what the enemies are doing when?

Playtest:

Momentum: 3.

  1. battalion, health 4, spirit 5, maneuver 1, volley 0, reload 1
  2. battalion, health 3, spirit 4, maneuver 0, volley 1, reload 2
  3. battalion, health 5, spirit 3, maneuver 2, volley 2, reload 0

March into range of enemy. Undertake Journey. +1 wits. 6/9,10.

  1. battalion, health 4, spirit 5, maneuver 1, volley 0, reload 1 MISS
  2. battalion, health 3, spirit 4, maneuver 0, volley 1, reload 2 MISS
  3. battalion, health 5, spirit 3, maneuver 2, volley 2, reload 0 MISS

Pay the Price. 65. some men get confused by cannonball hitting around them. -1momentum(2)

/PA Form Line. Face danger. +2heart. 2/4,5.

  1. battalion, health 4, spirit 5, maneuver 1, volley 0, reload 1 MISS
  2. battalion, health 3, spirit 4, maneuver 0, volley 1, reload 2 MISS
  3. battalion, health 5, spirit 3, maneuver 2, volley 2, reload 0 MISS

Troops are getting frightened by the imposing look of the enemy infantry. They refuse to move into line. Pay the Price. 48. On the flank a troop of curassiers is forming up. Imminent danger (1).

/PA Volley – canceled due to not forming line. -1momentum(1).

Prepare for incoming cavalry charge. Secure an advantage. +3edge. 4/4,6.

  1. battalion, health 4, spirit 5, maneuver 1, volley 0, reload 1 Strong hit
  2. battalion, health 3, spirit 4, maneuver 0, volley 1, reload 2 Strong hit
  3. battalion, health 5, spirit 3, maneuver 2, volley 2, reload 0 Strong hit

The men form square in no time. Take control. We greet them with a crushing volley.

/PA Volley. Strike +3edge. 1/3,5. +1harm due to first volley

  1. battalion, health 4, spirit 5, maneuver 1, volley 0, reload 1 Weak hit 1+1harm
  2. battalion, health 3, spirit 4, maneuver 0, volley 1, reload 2 Weak hit 1+1harm
  3. battalion, health 5, spirit 3, maneuver 2, volley 2, reload 0 Strong hit 1+1+1harm

End the fight. 7progress/4,11. Weak hit. The curassiers are mown down by our volley. As many as 10 to 12 of the 200 attackers are seemingly hit. The rest flees in complete disarray. With a second to take a breath the troops are suddenly overcome by the severity of the situation. -1spirit. 1st Milestone reached.

/PA Reload. Face danger. +1heart. 5/4,5. Strong hit. +1momentum(2)

/PA Volley. Strike. +3edge. 5/1,8

  1. battalion, health 4, spirit 4, maneuver 1, volley 0, reload 1 Weak hit 1harm
  2. battalion, health 3, spirit 3, maneuver 0, volley 1, reload 2 Strong hit 1+1harm
  3. battalion, health 5, spirit 2, maneuver 2, volley 2, reload 0 Strong hit 1+1harm

/PA Reload. Face danger. +1heart. 1/7,10. Miss. The enemy infantry pours a devastating volley into us.

  1. battalion, health 2, spirit 4, maneuver 1, volley 0, reload 1 Weak hit 1harm
  2. battalion, health 1, spirit 3, maneuver 0, volley 1, reload 2 Strong hit 1+1harm
  3. battalion, health 3, spirit 2, maneuver 2, volley 2, reload 0 Strong hit 1+1harm

/PA Volley. Canceled. -1momentum(1).

Turn the Tide. Compel to charge. Threaten them with eternal shame if they don’t overcome this lousy opposition. +2iron. 3/2,6. +1. Weak hit. We have to bribe them with an extra ration alcohol after battle -1supply(4). +1momentum(2).

/PA Charge. Strike +2iron. 6/7,10. Weak hit. We inflict +3harm for a running total of 8harm.

End the fight 8progress/5,12.  Weak hit. The enemy infantry flees, but their second line troops immediatly step into place, greeting us with a volley. +2harm

  1. battalion, health 0, spirit 4, maneuver 1, volley 0, reload 1 ROUTED
  2. battalion, health 0, spirit 3, maneuver 0, volley 1, reload 2 ROUTED
  3. battalion, health 1, spirit 2, maneuver 2, volley 2, reload 0

Reduced to one batallion we fall back.

Manouver. Undertake journey. +1wits. 4/6,10.

  • battalion, health 1, spirit 2, maneuver 2, volley 2, reload 0  Weak hit. supply(3)

Compel general to appraise our achievement of beating back the cavalry postivily. Compel. +1heart. 3/3,6. Weak hit. The general is quite impressed. He sends us a few recruits to fill the ranks and some liquor from his personal supply(4), but urges us to march right back into battle.

Advertisements

Author: bernhard1986

Father of a 2 year old, working at a star up in a rural community. Like the occasional solo game in the evening

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s